
04-04-2012, 03:07 PM
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Approved Member
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Join Date: Jan 2010
Location: Italy
Posts: 100
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Quote:
Originally Posted by Buchon
Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.
You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here.
The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here :
http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx[/url]
It will mess panel lines for example, but there tech to fix this.
A recently AMD demo (Leo) showed Ptex and PRT Technology that is nothing but texture displacement correction by hardware, explained here :
http://developer.amd.com/samples/demos/pages/AMDRadeonHD7900SeriesGraphicsReal-TimeDemos.aspx[/url]
It was used to correct the texture of the face, shirt and the ears for example, all in real time.
So there still room for hope 
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Why? to have a flat surface tessellated? bump mapping does not alter geometry
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