Quote:
Originally Posted by Golf Pro
The trouble is generally most apparent with rockets, and the basic problem is that the AI try to fire too many rockets in one pass. They usually fire at least two pairs in one pass, and consequently run out of air.
The problem is less noticeable with Sturmo's because they only have two pairs to discharge. With planes with 6 or 8 rockets, they will try to fire them all in one go, and hence hit dirt, especially if there is uneven terrain in the vicinity.
Avengers are noticeably the worst. Expect to lose at least 50% of the flight in every rocket attack, regardless of flak/fighters. P-47's are also very vulnerable, but pretty much every rocket-armed plane suffers.
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Well, that is exactly the problem. Maybe it would be a simple change in the code to change number of rockets fired every attack, or at least height when they pull out from attack.
Icefire:
Good mission design can lessen the problem - I've found that having set the speed to 300 Kph or lower on GA waypoint helps a bit, but in repeated attack they use to auger in. I think it is just a bug and needs to be resolved in next patch regardless of any added content.