Quote:
Originally Posted by priller26
Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
|
Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.