Quote:
Originally Posted by csThor
Remember when we discussed the issue over at sturmovik.de? I told you back then that I don't think a totally "dynamic" campaign is realistic. I am of the opinion that a single pilot can't influence the course of the war that much because too many factors are totally outside the scope of a flight sim. I do, however, agree that a transfer list is more sensible in a static environment as the BoB. Some transfers (i.e. from one area to another, from one supreme HQ to another) should be pre-defined (i.e. as part of the concentration of forces for a historical operation) or done as reaction to enemy actions.
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I'm totally with you a dynamic campaign is not realistic. But how to create a semi-dynamic campaign? Which are the dynamic variables, which are static?
If looses are dynamic but front line is static there could be a situation that one side has lost all ground units but still the front line doesn't move. Or a vital air unit can't operate anymore because it lost all aircraft in a unlucky operation. How to have static locations/transfers of air units of the front line moves dynamic?
In addition it's not possible to simulate the whole ground war in detail for performance reasons.
As far as I can see at the moment the only practicable way would be to have a scripted definition of the exact locations of air and ground units for certain dates, e.g. 1 August 1940, 7 August 1940 and 14 August 1940.
Between those dates everything happens dynamic, but when one of the dates is reached the scripted definition is applied and basically resets the dynamic changes to the ones defined for the date.
The only exception could be the squadron of the player where looses and experience of the squadron mates remains throughout the campaign.
This would result in a basically static campaign progress with randomized missions and dynamic development of the own unit.