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Old 04-03-2012, 08:34 AM
csThor csThor is offline
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Join Date: Oct 2007
Location: somewhere in Germany
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Quote:
Originally Posted by 41Sqn_Banks View Post
The good thing is that the new engine allows to calculate the waypoints for ground units on the fly, so there is no need to define roads, railroads and bridges. (IIRC destruction of bridges can't be logged at the moment). Airfields are also directly available, of course I can't disable a airfield.
You misunderstand the purpose, Banks. By defining certain roads and railways I force the engine it use it as primary channels for supply traffic. Even today this vital part of military operations is dependent on good railway connections and good roads. Even with our modern offroad vehicles the need for roads is still there as offroad driving considerably increases wear and tear and therefor ups the need for maintenance. These supply lines are primary targets for the medium bombers and ground-attack aircraft of the two sides. Don't forget that!

Quote:
Originally Posted by 41Sqn_Banks View Post
I agree it would be practicable to define the locations of cities, rail yards and harbors for every map (the default definition can be overwritten by every campaign). But this would be a "map template" (location of map characteristics) opposed to a "campaign template" (location of units).
Guess why I am such an opponent of a "campaign template". It's not able to depict the constant shift of forces that was so common in later years.

Quote:
Originally Posted by 41Sqn_Banks View Post
I still have some problems with adding "scripted events", of course I can define that unit x was transferred to airfield y at date z. However, what happens if airfield y is already in enemy territory? We see that "events" won't work in combination with a dynamic frontline. Of course a dynamic frontline is not desired if you want to create a historical campaign. So basically if you want to create a historical campaign you want to define the frontline and location of air units and maybe even for ground units. I don't think you want to define that for every day but let's say for every week. Between these dates the frontline may develop dynamically. But what happens if a unit is destroyed? Will it reappear with the next define situation?
Remember when we discussed the issue over at sturmovik.de? I told you back then that I don't think a totally "dynamic" campaign is realistic. I am of the opinion that a single pilot can't influence the course of the war that much because too many factors are totally outside the scope of a flight sim. I do, however, agree that a transfer list is more sensible in a static environment as the BoB. Some transfers (i.e. from one area to another, from one supreme HQ to another) should be pre-defined (i.e. as part of the concentration of forces for a historical operation) or done as reaction to enemy actions.
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