Thread: Red Sands
View Single Post
  #11  
Old 04-02-2012, 07:57 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default Not so easy fix

Not working
Code:
 Attack.act_apply_dmgmin_spell( "magic",  0, 0, power, duration, false)
        Attack.act_apply_dmgmax_spell( "magic", 0, 0, power, duration, false)
        Attack.act_apply_par_spell( "defense", 0, 0, -penalty, duration, false)
I try it already when checked ogre`s rage skill. Maybe because mage`s dmg is melee physical, and magic on range , or ... i have on idea. Same problem is with -50% for his defense during battle trance, no matter how much defense unit have 24 basic and stone skin, and magic spring and all bonuses form items, when in trance he`ll lose only 12 (half of his basic) which is wrong i think. If right bonus is 100% on current dmg and crit% , then -50% of current defense should be OK.
Reply With Quote