Quote:
Originally Posted by Immermann
Yes it looks promising. Unless of course Nvidia only decides to make more of those million vertice concrete barriers again like in Crysis 2, in which case it's pointless.
http://techreport.com/articles.x/21404/2
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Hahaha, yep
I like specially his use in the flat window frames more than in concrete barriers :
The use of tessellation in Crysis 2 deserve his own thread