Quote:
Originally Posted by Insuber
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Thks! Really interesting... I think to be able to get some useful data about the DM (part.LimbNames + part.NamedDamageTypes).
The hitLimb() function of AiAircraft needs a double value, possibly the hit's force. It's strange that there isn't a damageType enum for the different damage (AP, HE, I), nor the vector with which the shell is hitting the surface (important in a IL2 IMO).
It would be useful to know the default damage value of a defined shell, but I've still to look at it in the detail.