Just a note regarding Burmuda Triangle planes vanishing.
If you use OnTaskComplete as trigger to despawn or other function.
If then another actor crosses the final path of another actor(between the 2nd last point and last point) or is near final point, the actor crossing will trigger the OnTaskComplete for itself and the result of that trigger or function assigned to the path complete.
I have been making sure I set a short final path which is off to the side if that actor is triggering a despawning.
Last edited by Smokeynz; 04-02-2012 at 10:35 AM.
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