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Old 04-02-2012, 10:12 AM
_79_dev _79_dev is offline
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Join Date: Sep 2010
Location: Dublin
Posts: 242
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and thats how it looks together

PHP Code:
//$reference IL2ClodCommanderStats.dll
// v.1_0. script by FG28_Kodiak, ZaltysZ, Oreva, Small_Bee, RAF238thWildWillie
using System;
using System.Diagnostics;
using System.Collections;
using maddox.GP;
using maddox.game;
using maddox.game.world;
using part;
using System.Collections.Generic;
using IL2ClodCommanderStats;


public class 
Mission AMission
{
    
#region Stats Initialization
    // For Connection to the IL2 Clod Commander Application
    // This allows you to store stats on players within Cliffs of Dover
    //  Change the following to meet your needs
    //
    
private static string serverName "5. JG 27 Server";
    private static 
string serverIP "127.0.0.1";
    
    
// Password is not used currently
    
private static string serverPassword "password";
    private static 
Int32  serverPort 27015;
    private 
StatsRecording stats = new StatsRecording(serverNameserverIPserverPasswordserverPort);
    private 
Dictionary<StringAiActorallActors = new Dictionary<StringAiActor>();
    private List<
ServerCommandnewCmds = new List<ServerCommand>();
    private 
Stopwatch MissionTimer = new Stopwatch();
    
#endregion

    
int LastMissionLoaded 0;

    
double initTime;


    private 
void sendChatMessage(string msgparams object[] args)
    {
        
GamePlay.gpLogServer(nullmsgargs);
    }


    private 
void sendChatMessage(Player playerstring msgparams object[] args)
    {
        if (
player != null)
            
GamePlay.gpLogServer(new Player[] { player }, msgargs);
    }


    private 
void sendChatMessage(int armystring msgparams object[] args)
    {
        List<
PlayerConsignees = new List<Player>();

        if (
GamePlay.gpPlayer() != null)
            
Consignees.Add(GamePlay.gpPlayer());
        if (
GamePlay.gpRemotePlayers() != null)
            
Consignees.AddRange(GamePlay.gpRemotePlayers());

        if (
army == -1)
            
GamePlay.gpLogServer(nullmsgargs);
        else if (
Consignees.Exists(item => item.Army() == army))
            
GamePlay.gpLogServer(Consignees.FindAll(item => item.Army() == army).ToArray(), msgargs);
    }




    
// loading sub-missions
    
public override void OnTickGame()
    {
          
#region Stats Timer
          
if (MissionTimer.Elapsed.TotalSeconds >= 5// 5 seconds
        
{
            
MissionTimer.Restart(); // stopwatch reset to 0 and restart
            
if (stats != null )
            {
               
newCmds stats.getCommands();
               if (
newCmds != null && newCmds.Count 0)
                   
ProcessCommands(newCmds);
            }
        }
        
#endregion
/////////////////////////////Missions timers here
       

// loads ground
       
if (Time.tickCounter() % 2592000 == 300)  
       {
           
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/adlertag/adlertag_ground.mis");
    
       }

// loads Mission1
       
if (Time.tickCounter() % 2592000 == 18000)  
       {
           
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/adlertag/adlertag_Air1blue20.mis");
                      
       }

    

// loads Mission2
       
if (Time.tickCounter() % 2592000 == 72000)  
       {
           
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/adlertag/adlertag_Air3red50.mis");
           
           
       }

// loads Mission3
       
if (Time.tickCounter() % 2592000 == 129600)  
       {
           
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/adlertag/adlertag_Air2blue35.mis");
          
           
       }


////////////////////////////End Missions Timer Region
      
}

////////////////////////////
// Base Scripts for Missions
  
private bool isAiControlledPlane (AiAircraft aircraft
  {
        if (
aircraft == null
        { 
            return 
false;
        }

        
Player [] players GamePlay.gpRemotePlayers ();
        foreach (
Player p in players
        {    
            if (
!= null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
                return 
false;
            }
        }

        return 
true;
    }

    private 
void destroyPlane (AiAircraft aircraft) {
        if (
aircraft != null) { 
            
aircraft.Destroy ();
        }
    }

    private 
void explodeFuelTank (AiAircraft aircraft
  {
        if (
aircraft != null
        { 
            
aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
        }
    }

    private 
void destroyAiControlledPlane (AiAircraft aircraft) {
        if (
isAiControlledPlane (aircraft)) {
            
destroyPlane (aircraft);
        }
    }

    private 
void damageAiControlledPlane (AiActor actor) {
        if (
actor == null || !(actor is AiAircraft)) { 
            return;
        }

        
AiAircraft aircraft = (actor as AiAircraft);

        if (!
isAiControlledPlane (aircraft)) {
            return;
        }

        if (
aircraft == null) { 
            return;
        }

        
aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
        
aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
        
aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
        
aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

        
int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (
int i 0iNumOfEnginesi++)
        {
            
aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" i.ToString() + "TotalFailure"));
        }

        
/***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/

        
Timeout (300, () =>
                {
destroyPlane (aircraft);}
            );
    }

  public 
override void Init(maddox.game.ABattle battleint missionNumber)
  {
        
base.Init(battlemissionNumber);
        
MissionNumberListener = -1//Listen to events of every mission
  
}

//////////////////////////////////////////
// Methods for Stats (You can add any code you may need after the Stats Region
//////////////////////////////////////////

    
public override void OnBattleStarted()
    {
        
base.OnBattleStarted();
        
#region Stats
           
MissionTimer.Start(); // start the stopwatch
        #endregion
    
}

    private 
void sendScreenMessageTo(int armystring msgobject[] parms)
    {
        List<
PlayerPlayers = new List<Player>();

        
// on Dedi the server or for singleplayertesting
        
if (GamePlay.gpPlayer() != null)
        {
            if (
GamePlay.gpPlayer().Army() == army || army == -1)
                
Players.Add(GamePlay.gpPlayer());
        }
        if (
GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length 0)
        {
            foreach (
Player p in GamePlay.gpRemotePlayers())
            {
                if (
p.Army() == army || army == -1)
                    
Players.Add(p);
            }
        }
        if (
Players != null && Players.Count 0)
            
GamePlay.gpHUDLogCenter(Players.ToArray(), msgparms);
    }

    private 
void ProcessCommands(List<ServerCommandnewCmds)
    {
        try
        {
            foreach (
ServerCommand sc in newCmds)
            {
                if (
sc.CommandType.Equals("HUDmsg"))
                {
                    if (
sc.ToWho.Equals("All"))
                        
GamePlay.gpHUDLogCenter(sc.Command);
                  else if (
sc.ToWho.Equals("Red"))
                    {
                        
sendScreenMessageTo(1sc.Commandnull);
                    }
                    else if (
sc.ToWho.Equals("Blue"))
                    {
                        
sendScreenMessageTo(2sc.Commandnull);
                    }
                    else
                    {
                        if (
GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length 0)
                        {

                            foreach (
Player p in GamePlay.gpRemotePlayers())
                            {
                                if (
p.Name() == sc.ToWho)
                                    
GamePlay.gpLogServer(new Player[] { }, sc.Commandnull);
                            }
                        }
                        
// Message is for a specific player based on player name in string sc.ToWho
                    
}
                }
            }
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.ProcessCommands - Exception: " ex);
        }
    }
 
    public 
override void OnActorCreated(int missionNumberstring shortNameAiActor actor)
    {
        
#region stats
        
base.OnActorCreated(missionNumbershortNameactor);
        
// Add actor to list of all Actors
        
if (!allActors.ContainsKey(shortName))
           
allActors.Add(shortNameactor);
        try
        {
            
stats.newActor(shortNameactor);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnActorCreated - Exception: " ex);
        }
        
#endregion

        


    
}


    public 
override void OnPersonHealth(maddox.game.world.AiPerson personmaddox.game.world.AiDamageInitiator initiatorfloat deltaHealth)
    {
        
#region stats
        
base.OnPersonHealth(personinitiatordeltaHealth);
        try
        {
            
stats.playerHealth(personinitiatordeltaHealth);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPersonHealth - Exception: " ex);
        }
        
#endregion

    
}

    public 
override void OnPersonParachuteFailed(maddox.game.world.AiPerson person)
    {
        
#region stats
        
base.OnPersonParachuteFailed(person);
        try
        {
            
stats.personParachute("Failed"person);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPersonParachuteFailed - Exception: " ex);
        }
        
#endregion
    
}

    public 
override void OnPersonParachuteLanded(maddox.game.world.AiPerson person)
    {
        
#region stats
        
base.OnPersonParachuteLanded(person);
        try
        {
            
stats.personParachute("Landed"person);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPersonParachuteLanded - Exception: " ex);
        }
        
#endregion
    
}

    public 
override void OnPlayerArmy(maddox.game.Player playerint army)
    {
        
#region stats
        
base.OnPlayerArmy(playerarmy);
        try
        {
            
stats.playerArmy(playerarmy);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPlayerArmy - Exception: " ex);
        }
        
#endregion

    
}

    public 
override void OnPlayerConnected(maddox.game.Player player)
    {
        
#region stats
        
base.OnPlayerConnected(player);
        try
        {
            
stats.pilotInfo(player);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPlayerConnected - Exception: " ex);
        }

        
#endregion
        // Your code here
    
}
    public 
override void OnPlayerDisconnected(maddox.game.Player playerstring diagnostic)
    {
        
#region stats
        
base.OnPlayerDisconnected(playerdiagnostic);
        try
        {
            
stats.playerDisconnect(playerdiagnostic);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPlayerDisconnected - Exception: " ex);
        }

        
#endregion
        // Your code here
    
}
    
    public 
override void OnPlaceEnter(Player playerAiActor actorint placeIndex)
    {
        
#region stats
        
base.OnPlaceEnter(playeractorplaceIndex);
        try
        {
            
Point2d actorPos = new Point2d(actor.Pos().xactor.Pos().y);
            
String startingGrid GamePlay.gpSectorName(actorPos.xactorPos.y).ToString();
            
stats.sortieBegin(playeractorplaceIndexactorPosstartingGrid);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPlaceEnter - Exception: " ex);
        }
        
#endregion
        //add your code here
    
}


    public 
override void OnPlaceLeave(Player playerAiActor actorint placeIndex)
    {
        
#region stats
        
base.OnPlaceLeave(playeractorplaceIndex);
        try
        {
            
stats.sortieEnd(playeractorplaceIndex);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnPlaceLeave - Exception: " ex);
        }

        
#endregion
        //add your code here
        
Timeout(1, () =>
                { 
damageAiControlledPlane(actor); }
            );
    }

    public 
override void OnAircraftCrashLanded (int missionNumberstring shortNameAiAircraft aircraft)
    {
        
#region stats
        
base.OnAircraftCrashLanded (missionNumbershortNameaircraft);
        try
        {
            
Point2d actorPos = new Point2d(aircraft.Pos().xaircraft.Pos().y);
            
String gridRef GamePlay.gpSectorName(actorPos.xactorPos.y).ToString();
            
stats.aircraftLanded("CrashLanded"shortNameaircraftactorPosgridRef);
            
System.Console.WriteLine("Stats.OnAircraftCrashLanded - ("+shortName+")");
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnAircraftCrashLanded - Exception: " ex);
        }
        
#endregion
        //add your code here
        
Timeout (300, () =>
            { 
destroyPlane(aircraft); }
            );
      }

    public 
override void OnAircraftTookOff(int missionNumberstring shortNameAiAircraft aircraft)
    {
        
#region stats
        
base.OnAircraftTookOff(missionNumbershortNameaircraft);
        try
        {
            
stats.aircraftTakeoff(shortNameaircraft);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnAircraftTookOff - Exception: " ex);
        }
        
#endregion
        //add your code here

        
sendChatMessage((-1), "PLEAS VISIT www.5jg27.net TO CHECK STATS");
    }
          
    public 
override void OnAircraftLanded (int missionNumberstring shortNameAiAircraft aircraft)
    {
          
#region stats
          
base.OnAircraftLanded(missionNumbershortNameaircraft);
            try
            {
              
Point2d actorPos = new Point2d(aircraft.Pos().xaircraft.Pos().y);
             
String gridRef GamePlay.gpSectorName(actorPos.xactorPos.y).ToString();
             
stats.aircraftLanded("Landed"shortNameaircraftactorPosgridRef);
            }
            catch (
Exception ex)
            {
            
System.Console.WriteLine("Stats.OnAircraftTookOff - Exception: " ex);
            }
          
#endregion
          //add your code here
          

          
Timeout(300, () =>
            { 
destroyPlane(aircraft); }
            );
    }

    public 
override void OnActorDamaged(int missionNumberstring shortNameAiActor actorAiDamageInitiator initiatorNamedDamageTypes damageType)
    {
        
#region stats
        
base.OnActorDamaged(missionNumbershortNameactorinitiatordamageType);
        try
        {
            
stats.missionActorDamaged(shortNameactorinitiatordamageType);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnActorDamaged - Exception: " ex);
        }
        
#endregion
        //add your code here

    
}

    public 
override void OnAircraftDamaged(int missionNumberstring shortNameAiAircraft aircraftAiDamageInitiator initiatorNamedDamageTypes damageType)
    {
        
#region stats
        
base.OnAircraftDamaged(missionNumbershortNameaircraftinitiatordamageType);
        try
        {
            
stats.missionAircraftDamaged(shortNameaircraftinitiatordamageType);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnAircraftDamaged - Exception: " ex);
        }
        
#endregion
        //add your code here

    
}

    public 
override void OnAircraftCutLimb(int missionNumberstring shortNameAiAircraft aircraftAiDamageInitiator initiatorLimbNames limbName)
    {
        
#region stats
        
base.OnAircraftCutLimb(missionNumbershortNameaircraftinitiatorlimbName);
        try
        {
            
stats.missionAircraftCutLimb(shortNameaircraftinitiatorlimbName);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnAircraftCutLimb - Exception: " ex);
        }
        
#endregion
        //add your code here
    
}

    public 
override void OnActorDead(int missionNumberstring shortNameAiActor actor, List<DamagerScoredamages)
    {
        
#region stats
        
base.OnActorDead(missionNumbershortNameactordamages);
        try
        {
             
stats.missionActorDead(shortNameactordamages); 
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnActorDead - Exception: " ex);
        }
        
#endregion
        //add your code here

    
}

    public 
override void OnActorDestroyed(int missionNumberstring shortNameAiActor actor)
    {
        
#region stats
        
base.OnActorDestroyed(missionNumbershortNameactor);
        try
        {
            
stats.actorDestroyed(shortNameactor);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnActorDestroyed - Exception: " ex);
        }
        
#endregion
        //add your code here

    
}
    public 
override void OnAircraftKilled(int missionNumberstring shortNameAiAircraft aircraft)
    {
        
#region stats
        
base.OnAircraftKilled(missionNumbershortNameaircraft);
        try
        {
            
stats.aircraftKilled(shortNameaircraft);
        }
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnAircraftKilled - Exception: " ex);
        }
        
#endregion
        //add your code here

    
}

    public 
override void OnBattleStoped()
    {
        
#region stats
        
base.OnBattleStoped();
        try
        {
            
stats.battleStopped();
            
// Loop through list of AiActors and destroy them all
            
List<stringkeys = new List<string>(allActors.Keys);
            for (
int i 0keys.Counti++)
            {
                
AiActor a allActors[keys[i]];
                
AiAircraft aircraft as AiAircraft;
                if (
aircraft != null)
                {
                    
aircraft.Destroy();
                }
                else
                {
                    
AiGroundActor aiGroundActor as AiGroundActor;
                    if (
aiGroundActor != null)
                    {
                        
aiGroundActor.Destroy();
                    }
                    else
                    {
                        
System.Console.WriteLine("Stats.OnBattleStoped - Unknown Actor (" a.Name()+") ShortName ("+keys[i]+")");
                    }
                }
            }
           
// stats.disconnectStats();
        
}
        catch (
Exception ex)
        {
            
System.Console.WriteLine("Stats.OnBattleStoped - Exception: " ex);
        }
        
#endregion
        //add your code here
    
}
//////////////////////////////////////////////////////////////////////////////////////////////////


 

    #region InGameActors
    
    

    
internal class InGameActors
    
{

        
internal class Actor
        
{
            
internal bool destroyed false;
            
internal AiActor actor getset; }
            
internal DateTime CreationTime getset; }
            
internal int MissionNumber getset; }

            public 
Actor(AiActor actorint missionNumber)
            {
                
this.actor actor;
                
this.CreationTime DateTime.Now;
                
this.MissionNumber missionNumber;
                
this.destroyed false;
            }
        }


        
internal List<ActorActorsInGame = new List<Actor>();


        private 
bool IsActorDestroyable(AiActor actor)
        {
            
bool ActorDestroyable true;

            
//Check if actor is empty (no Player)
            
if (actor is AiCart)
            {
                if ((
actor as AiCart).ExistCabin(0))
                    for (
int i 0< (actor as AiCart).Places(); i++)
                    {
                        if ((
actor as AiCart).Player(i) != null)
                        {
                            
ActorDestroyable false;
                            break;
                        }
                    }
            }

            return 
ActorDestroyable;
        }


        private 
void destroyActor(AiActor actor)
        {
            if (
actor != null)
                if (
actor is AiCart)
                    (
actor as AiCart).Destroy();
        }


        public 
void Add(AiActor actorint missionNumber)
        {
            if (
actor != null && actor is AiCart)
                
ActorsInGame.Add(new Actor(actormissionNumber));
        }


        public 
void Removeable(AiActor actor)
        {
            if (
ActorsInGame.Exists(item => item.actor == actor))
                
ActorsInGame[ActorsInGame.FindIndex(item => item.actor == actor)].destroyed true;
        }


        public List<
AiActorGetActors()
        {
            List<
AiActortmpActors = new List<AiActor>();

            
ActorsInGame.ForEach(item => { tmpActors.Add(item.actor); });

            return 
tmpActors;
        }


        public 
void DestroyActor(AiActor actor)
        {
            if (
ActorsInGame.Exists(item => item.actor == actor))
            {
                
int i ActorsInGame.FindIndex(item => item.actor == actor);

                if (
IsActorDestroyable(ActorsInGame[i].actor))
                {
                    
destroyActor(ActorsInGame[i].actor);
                }
            }
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }


        public 
void DestroyActors(int missionNumber)
        {

            if (
missionNumber == -1)
            {
                
ActorsInGame.ForEach(item => { if (IsActorDestroyable(item.actor)) destroyActor(item.actor); });
            }
            else if (
ActorsInGame.Exists(item => item.MissionNumber == missionNumber))
                
ActorsInGame.ForEach(item =>
                {
                    if (
item.MissionNumber == missionNumber)
                        if (
IsActorDestroyable(item.actor))
                            
destroyActor(item.actor);
                });
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }


        public 
void DestroyActors(int missionNumberint army)
        {
            if (
ActorsInGame.Exists(item => item.MissionNumber == missionNumber && item.actor.Army() == army))
                
ActorsInGame.ForEach(item =>
                {
                    if (
item.MissionNumber == missionNumber && item.actor.Army() == army)
                        if (
IsActorDestroyable(item.actor))
                            
destroyActor(item.actor);
                });
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }


        public 
void DestroyActors(Point3d Positiondouble Radius)
        {

            if (
ActorsInGame.Exists(item => item.actor.Pos().distance(ref Position) < Radius))
                
ActorsInGame.ForEach(item =>
                {
                    if (
item.actor.Pos().distance(ref Position) < Radius)
                        if (
IsActorDestroyable(item.actor))
                            
destroyActor(item.actor);
                });
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }


        public 
void DestroyActors(int missionNumberPoint3d Positiondouble Radius)
        {

            if (
ActorsInGame.Exists(item => (item.MissionNumber == missionNumber && item.actor.Pos().distance(ref Position) < Radius)))
                
ActorsInGame.ForEach(item =>
                {
                    if (
item.MissionNumber == missionNumber && item.actor.Pos().distance(ref Position) < Radius)
                        if (
IsActorDestroyable(item.actor))
                            
destroyActor(item.actor);
                });
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }


        public 
void DestroyActors(int missionNumberparams AiGroundActorType[] types)
        {
            foreach (
AiGroundActorType abat in types)
            {

                if (
ActorsInGame.Exists(item => item.MissionNumber == missionNumber && (item.actor as AiGroundActor).Type() == abat))
                    
ActorsInGame.ForEach(item =>
                    {
                        if (
item.MissionNumber == missionNumber && (item.actor as AiGroundActor).Type() == abat)
                            if (
IsActorDestroyable(item.actor))
                                
destroyActor(item.actor);
                    });
            }
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }


        public 
void DestroyActors(TimeSpan DestroyAfterTime)
        {
            
DateTime tmpTime DateTime.Now.Subtract(DestroyAfterTime);

            if (
ActorsInGame.Exists(item => item.CreationTime <= tmpTime))
                
ActorsInGame.ForEach(item =>
                {
                    if (
item.CreationTime <= tmpTime)
                        if (
IsActorDestroyable(item.actor))
                            
destroyActor(item.actor);
                });
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }


        public 
void DestroyActors(params AiGroundActorType[] types)
        {

            foreach (
AiGroundActorType abat in types)
            {
                if (
ActorsInGame.Exists(item => (item.actor is AiGroundActor) && (item.actor as AiGroundActor).Type() == abat))
                    
ActorsInGame.ForEach(item =>
                    {
                        if ((
item.actor is AiGroundActor) && (item.actor as AiGroundActor).Type() == abat)
                            if (
IsActorDestroyable(item.actor))
                                
destroyActor(item.actor);
                    });
            }
            
ActorsInGame.RemoveAll(item => item.destroyed == true);
        }

    }

    
#endregion


    #region Messages



    
private void sendChatMessage(string msgparams object[] args)
    {
        
GamePlay.gpLogServer(nullmsgargs);
    }


    private 
void sendChatMessage(Player playerstring msgparams object[] args)
    {
        if (
player != null)
            
GamePlay.gpLogServer(new Player[] { player }, msgargs);
    }


    private 
void sendChatMessage(int armystring msgparams object[] args)
    {
        List<
PlayerConsignees = new List<Player>();

        if (
GamePlay.gpPlayer() != null)
            
Consignees.Add(GamePlay.gpPlayer());
        if (
GamePlay.gpRemotePlayers() != null)
            
Consignees.AddRange(GamePlay.gpRemotePlayers());

        if (
army == -1)
            
GamePlay.gpLogServer(nullmsgargs);
        else if (
Consignees.Exists(item => item.Army() == army))
            
GamePlay.gpLogServer(Consignees.FindAll(item => item.Army() == army).ToArray(), msgargs);
    }


    private 
void sendScreenMessage(string msgparams object[] args)
    {
        
GamePlay.gpHUDLogCenter(nullmsgargs);
    }


    private 
void sendScreenMessage(Player playerstring msgparams object[] args)
    {
        if (
player != null)
            
GamePlay.gpHUDLogCenter(new Player[] { player }, msgargs);
    }


    private 
void sendScreenMessage(int armystring msgparams object[] args)
    {
        List<
PlayerConsignees = new List<Player>();

        if (
GamePlay.gpPlayer() != null)
            
Consignees.Add(GamePlay.gpPlayer());
        if (
GamePlay.gpRemotePlayers() != null)
            
Consignees.AddRange(GamePlay.gpRemotePlayers());

        if (
army == -1)
            
GamePlay.gpHUDLogCenter(nullmsgargs);
        else if (
Consignees.Exists(item => item.Army() == army))
            
GamePlay.gpHUDLogCenter(Consignees.FindAll(item => item.Army() == army).ToArray(), msgargs);
    }

    
#endregion

    
Stopwatch MissionTimer = new Stopwatch();


    
internal InGameActors ActorList = new InGameActors();

    public 
override void OnBattleStarted()
    {
        
base.OnBattleStarted();

        
MissionNumberListener = -1;
        
        
//GamePlay.gpPostMissionLoad("missions/Tests/DestroyTestSub1.mis");

        
MissionTimer.Start();
    }


    public 
override void OnActorCreated(int missionNumberstring shortNameAiActor actor)
    {
        
base.OnActorCreated(missionNumbershortNameactor);

        
ActorList.Add(actormissionNumber);
    }


    public 
override void OnActorDestroyed(int missionNumberstring shortNameAiActor actor)
    {
        
base.OnActorDestroyed(missionNumbershortNameactor);

        
ActorList.Removeable(actor);


    }


    
TimeSpan DestroyAfter = new TimeSpan(010); // Destroyafter set to one minute


    
public override void OnTickGame()
    {
        
base.OnTickGame();

        if (
MissionTimer.Elapsed.TotalSeconds >= 10)
        {
            
sendChatMessage("MissionNr: {0}"GamePlay.gpNextMissionNumber());


            
//Point3d test = new Point3d(40128.09, 20605.83, 0);


            
foreach (AiActor ac in ActorList.GetActors())
                
sendChatMessage("Actor: {0}"ac.Name());


            
//InGameGroundActors.DestroyActors(AiGroundActorType.Tank, AiGroundActorType.AAGun);

            
ActorList.DestroyActors(-1);

            
//InGameGroundActors.DestroyActors(1, AiGroundActorType.Artillery);

            //InGameGroundActors.DestroyActors(GamePlay.gpPlayer().Place().Pos(), 300.0);

            //if (GamePlay.gpNextMissionNumber() - 1 >0)
            //    InGameGroundActors.DestroyActors(GamePlay.gpNextMissionNumber() - 1);

            //GamePlay.gpPostMissionLoad("missions/Training/DestroyTestSub1.mis");

            
sendChatMessage("-----------------");


            foreach (
AiActor ac in ActorList.GetActors())
                
sendChatMessage("Actor: {0}"ac.Name());

            
MissionTimer.Reset();
        }
    }


__________________

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