Agree. When planes are moving fast, you don't necessarily notice 3d model details the same way you do from static screenshots. But the improved damage model, new effects like smoke from MGs when a plane is firing etc. clearly improve the game.
Still, it's advances that make AI planes fly better etc. that I appreciate most. If planes and ground units behave more realistically (as if a human player was controlling them), those mean more to me than more and more polygons. And of course playability features that allow creating better missions.
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