Quote:
Originally Posted by Robo.
I am using native res of 1680*1020 on a ''22 screen, all settings maxed up except for texture size on 'high'. I often watch dogfights on the deck and I am not bothered to dive in as it's too low. I was also struggling to see the contacts when I switched to CloD from Il-2 Sturmovik but somehow I got used to how the game works and I appreciate how they modelled this important side of the sim. Often you only see flick of the canopy shine in the sun. Even at rather great distance, you can see the black spinner of a RAF fighter or the yellow nose or the two engines of a 110. Cool feature imho. Flying at the French coast, I can see the 109 climbing feet wet as a distinctive dot while I am cruising at 15-20k as I said. If there is a dogfight down below, I can see dots clearly and the turning one are RAF, climbing ones are 109s. I also appreciate that you're not able to see tracers from like 250miles sway.
Coming closer though, I also experience what Insuber is describing and LODS are a bit weird at certain angles.
Same for what Flanker35 says - ground targets or map markers visible from miles away.
Other thing I find cool is how the light is breaking through the glass and how the glass of various thickness reflects and changes light, e.g. looking at a 109 through the armoured windshield and voila - the enemy is hard to see against the sea (I am diving on him obviously) and / or through the whitish propeller disc if I have the sun behind me. I need to steer away so he's in my small window otherwise I can barely see him in certail light conditions. This seems extremely realistic and I like it very much.
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Thank you for the answer. I enjoy too the rendering of objects through the canopy and windshield, where light refraction plays a role in contacts visualization.
But "dots" aren't visible against ground in my 26" monitor, 1920x1200, from 3000 m.
Cheers,
Insuber