If the current issue is particle effects, then what good would releasing a beta do now? Each round produces a bullit's particle effect at the end of the weapon. If you're in a pattern of four Hurricanes that's potentially 24 guns. Flying against a squadron of He111's adds up to a whole lot of particle effects rendering at the same time. IDK about you, but I plan on bringing down a lot of those big boys down - which will cause even more particle effect and stutter/freezes. Add in varying taxi dust, AA fire and what not, you can see how much the effect is involved in the game. I'd imagine on many PC's this would amount to a veritable slide show.
I didn't catch (and probably should look to confirm) but if correcting the REVI/tracer effect potentially caused or is linked to the particle effect, then what could possibly be next in the potential chain of issues - reflections, lighting effects, grass? If that's the potential problem that could compound week after week, I think they are right to not release it.
I've heard it said here that tracking down errors and perfecting an engine takes 90% of developement time. (someone could probably quote this more accurately quote than I, but you get the idea)
While I'm disappointed the patch isn't on my hard drive yet, I think this is the most prudent position for the team to take. To them I say good luck.
Last edited by Robert; 04-01-2012 at 04:19 AM.
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