Quote:
Originally Posted by mazex
Well, I'm not a game developer even though I once tried but got tired when the collision and response made me realize how much work it is. As the actual render code where the objects are actually drawn to the screen is not THAT big part of the code base I guess it would not be that hard if you are not dependent on features that don't overlap. Most of the time OpenGL and DirectX follow each other functionality wise so I guess it would not be that hard - many games ten years ago had it, like IL2 of course  But as I've only done DirectX on an amateur level I'm just guessing...
This is my only game attempt from 2005 so I'm really not in a position to criticize CloD  It had awesome fps though  500+ if I remember it right... It's a lot easier talking than doing it yourself 
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nice pic...thats better than %99 of us will ever do , you might get a kick out of this..it was a flight sim for Linux that was made between 2002 to 2004 called Gl-117
http://www.heptargon.de/gl-117/gl-117.html.
and if you have any desire to do any kind of programming for a flight sim try this one..its open source .
http://www.flightgear.org/
S!