Quote:
Originally Posted by Thee_oddball
nice post maz thnx for the info now i know what interop means  I have a question i think you would know the answer to...if i started writing a game using OPENGL but half way through decided to with just directx how difficult would that switch over be?
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Well, I'm not a game developer even though I once tried but got tired when the collision and response made me realize how much work it is. As the actual render code where the objects are actually drawn to the screen is not THAT big part of the code base I guess it would not be that hard if you are not dependent on features that don't overlap. Most of the time OpenGL and DirectX follow each other functionality wise so I guess it would not be that hard - many games ten years ago had it, like IL2 of course

But as I've only done DirectX on an amateur level I'm just guessing...
This is my only game attempt from 2005 so I'm really not in a position to criticize CloD

It had awesome fps though

500+ if I remember it right... It's a lot easier talking than doing it yourself