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Old 03-27-2012, 08:03 PM
MadBlaster MadBlaster is offline
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Join Date: Oct 2010
Posts: 666
Default Is C# part of the problem?

Hi. I read C# is popular and CLoD apparently uses it. I also read that it uses interpreter/JIT comp and managed heap/garbage collection. I read that the garbage collector kind of has a mind of it's own (non deterministic). Anyway, the garbage collection is suppose to put an end to the memory leaks? But, CLoD has the memory leaks??? So wtf is on that. I think maybe if you have to write the multi thread and the garbage collector is doing wtf, you gonna get some problems! Also, read JIT has some real-time overhead. So I wonder about that. So, did 1c just make a mistake with C# and this game and should have stuck with what they know like C or C++ or some other older imperative fully compiled language they have more experience in? Maybe C# just not a good choice?. Just my speculation as I read my compiler book. But it would be interesting to hear opinions from the progs on this board.
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