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Old 03-27-2012, 09:53 AM
melasuda melasuda is offline
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Join Date: Feb 2012
Posts: 44
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Hi, there is my cuestion.

I create a scrip to launch message wen a 1 objetive is destroy.
But how can i launch test message if all target all destroyed?.

There is my scrip

Quote:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
AiAction Action = GamePlay.gpGetAction(shortName);

if (Action != null)
Action.Do();

GamePlay.gpGetTrigger(shortName).Enable = false;




if ("calaiscompleto".Equals(shortName) && active)
{
GamePlay.gpHUDLogCenter("objetivo este de calais completado");
GamePlay.gpGetTrigger(shortName).Enable = false;
GamePlay.gpGetTrigger("dunkerkecompleto").Enable = false;
}
if ("dunkerkecompleto".Equals(shortName) && active)
{
GamePlay.gpHUDLogCenter("objetivos este de dunkerke completado");
GamePlay.gpGetTrigger(shortName).Enable = false;
GamePlay.gpGetTrigger("calaiscompleto").Enable = false;
}


}
Thx
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