Quote:
Originally Posted by Sutts
+1
Every second you fly your plane there are processes calculated affecting your plane ...............and all the other objects visible for miles around, not just a street.
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Don't get fooled. Flight sims are extraordinarily complex, but that isn't to say other games/programs are not as complex. MMO's for example are also extremely complex. The complexity merely lies in different areas. Instead of looking up performance data from an array or idealized formula (consumer flight sim) it might be handling thousands of database transactions per second (MMORPG) or rendering hundreds of sprites with as little latency as possible (multiplayer FPS).
Programming a 3D game is never trivial.