Quote:
Originally Posted by Insuber
Maybe I'm dumb, but in the ATAG server we have eventually a result of the mission: either reds or blues win, if they reach the objectives. Hence the FMB engine is capable to manage a win/loose condition, and with a complete and user friendly GUI we would have much more coop style missions. As far as the pilots results, the pic shown few pages above with the individual pilots' results proves that it's just a matter of better formatting the data already available. Again a GUI issue.
But again, maybe I don't understand the point.
Cheers,
Insuber
|
Yes, of course it is. It's capable of what ever you want to do with it. The GUI can even be coded as well.