Quote:
Originally Posted by ElAurens
Bliss, I made lots of DF missions in the old IL2 FMB. I cannot even begin to fathom the new CloD FMB, as I have said. And I'm not talking about scripting. I spent hours one day just trying to make a simple 2 base mission, and you know what? It didn't work.
I'm not saying that the new wonderful stuff in the FMB should be eliminated, I love what the programmer types are doing with missions.
But why change the basic things like base and object placement?
Why?
Russian designed GUIs, and any other control interface that they do, are hard enough to understand, why change what worked in the old sim?
It boggles the mind really.
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How did it not work? You simply place 2 spawn areas down on top of the 2 airfields you want to spawn from, then select the planes you want to take off from there within the spawn area icon.
You could do that in 20 seconds.
How is that hard? And why didn't it work?