Quote:
Originally Posted by KG26_Alpha
One problem is CoD has no live online community, Hyperlobby still supports all those that make it to IL2 1946 and get online via HL.
HL supports CoD but there's no huge attraction until the squads become more active.
In fact I have helped CoD pilots in HL's IL2 lobby before and plenty of casual pilots gather there.
The FMB interface is almost identical to the old one, the problem is understanding the C# features and why they went that way.
99% mission builders can handle the CoD FMB
1% can handle the scripts.
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Well, HL will come when the game is fixed. Servers like ours have soo many variables to look for to keep automatically running 24/7 that to add another program into the loop atm would be a royal PITA atm.
If we can make it stable, we'd be using HL too. But there's no point until the game gets there in the 1st place.
As far as the FMB, it's very similar. And there isn't a single thing you can't do in the FMB (besides the broken stuff) compared to the old game that would require any scripting/coding. The main difference is not having a set mode distinguishing online types.
So the 1% about people not coders is probably true, but it only adds to what you can do between both games. You can still spawn planes, ships, trucks, or any other object without a single line of code.
All the other stuff you did to setup missions in the old game were all created by 3rd party - Dgen, FBDj, etc., etc.,
I understand the need for COOP integration and eventually somebody will probably make a program that does all the work for you, just like the old game. But you're making it sound as if what you did FMB-wise / comparing the old and new IL2, one requires code - which is false. But with the new one it allows you to expand missions with programming if you want to / know how.