Quote:
Originally Posted by Heliocon
Just quickly here: SSAO improves a games shading /lighting as it attempts to simulate the affect of light bouncing off surfaces and what not and calculate where the shadows should be (in crevices or indentations etc) therefore adding realism. It would in this case only apply to the cockpit in the game though.
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IIRC it applied to the planes also. I remember the belly of a spit with the wheel wells and radiators more defined/contrasted.