The problem is that simply by forcing players onto the same time scale as the old coop format did is not going to produce a real cooperative mission. That requires the willingness of players to actually cooperate and I have seen enough "I'll do what I want and damn the rest" behavior to actually doubt that many players have understood that basic requirement.
As for "online wars between squads" ... I guess that depends on what you take that phrase for. If it should attempt to recreate the conditions of WW2 warfare then the old coop format is simply inadequate as it's too rigid. But if you simply want a Last Man Standing / Deathmatch type of mission then I understand your reasoning, even though I can't agree with it.
Basically the concept SNAFU had for the now unfortunately no longer existing III./JG 27 Server came very close to my ideal of what a decent mission-based server should look like (although they planned "gameplay elements" I could not agree with).
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