No, I definitely understand basic LoD function, but the problem comes when an area only has one available lod, thus not allowing any transition. This is why is suggest flying towards it, thus reducing the distance, to trigger the transition.
No transition = no lod.
At any rate, no it will not change. Each lod is literally another terrain texture, and as stated before it is a finite number. They could add in more, stretch the area that has many lod levels, etc. This would reduce the obviousness of it and require a ton of work.
Don't count on it.
P.s. fly over the area you define as 'low texture'. On my installation there is only one texture and I'm able to literally fly directly over or land on it, and no change is resolution.
|