Oddly, it works
this is an example, but I am pulling and passing a number of things now
some declarations
Code:
bool timeIO;// = true; //time indicator switch on/off
double timevalue;
double timeindicator;
after I grab data from external text file configlists
i then find the data, and parse to game
Code:
idxIO = ConfigList.FindIndex(r => r.ConfigName.Equals("timeIO"));
idxTV = ConfigList.FindIndex(s => s.ConfigName.Equals("timevalue"));
double.TryParse(ConfigList[idxTV].ConfigValue, out timevalue);
timeIO is set as "ON" or "OFF" in config.
Im trying to set as realtime update, the only bit not working. at the moment it loads on start and stop of mission.
Code:
timeIO = (ConfigList[idxIO].ConfigValue == "ON" ? true : false);
if (timeIO == true)
{
if (Time.current() >= timeindicator)
{
ScreenMsg(-1, "Elapsed Time:Min:" + timeindicator / 60 + " Secs:" + timeindicator + " Ticks:" + timeindicator * 30);
}
}
if (Time.current() >= timeindicator)
{
timeindicator = timeindicator + timevalue;
}