View Single Post
  #4  
Old 03-21-2012, 05:15 AM
Untamo's Avatar
Untamo Untamo is offline
Approved Member
 
Join Date: Jan 2010
Posts: 329
Default

Quote:
Originally Posted by zapatista View Post
Black6, can you please include this one in your current list, its a rather important one that needs to be urgently fixed

Type of improvement:
- we need to be able to set a specific FoV (field of View) for our monitors between 35 and 90 degrees, and be able to assign our own chosen values for the FoV (between 35 and 90 degrees) to the 3 preset buttons for view changes that currently exist (narrow, normal, wide)
- this feature existed in the il2 series, but has not been included in CoD

Explanation of proposals:
- for whatever distance you sit from the "monitor size" you have in front of you, that monitor occupies a certain % of your field of view (FoV). the "normal" FoV setting should be the correct FoV setting for the monitor size you are using, allowing you to see ingame object on your monitor in their right "true to life" sizes (eg a 109 with a 10 meter wide wingspan that is 400 meters away from the player in the game, should be seen on your monitor at exactly the same size as if you were viewing it with the naked eye from the same distance in real life)
- for a 19' or 30' monitor this "normal FoV" is very different, but the default value right now in CoD is 70 which is only approximately correct for somebody using a 30' screen (for the 19' screen user all ingame objects have suddenly become miniature toy size). this was easy to alter in the setup options in il2-1946, but is NOT possible in the CoD program
- we need to be able to set our own specific FoV sizes for all 3 preset buttons (narrow, normal, wide),
- if possible we also need this "default FoV" (saved to "normal" button) saved ingame as the default setting so each time the game starts all objects are immediately seen in their correct sizes.

note: please also consider how this can be correctly used in a multiple monitor setting, so people with for ex 3 monitors side by side can still set their correct FoV's

Benefits: Greater realism, providing SIMULATION of correct "in-game object sizes" (and scenery) a player can see from the virtual cockpit.
Great idea, but why limit it to 90 degrees? .. The idea of having the objects on the screen in realistic scale is a point, but it gives (at least to me) a serious case of tunnel vision. Having head tracking helps of course, but still it would be nice to have wider FOV. I prefer to use something like 120 degrees with my 30" monitor, using Ctrl + left mouse button + drag mouse.. a horrible drag to use to use that combination... I'll go to pun hell for that
__________________
AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack