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Old 03-21-2012, 12:58 AM
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zapatista zapatista is offline
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hc-wolf,

so how did you get a series of missions to roll into one unbroken sequence ? and does it allow coop play against AI enemy (with people being able to join while mission is in play, and be able to rejoin when killed etc), AND while friendly AI flying other missions in parallel to human players ?

for this to work you'd need:
- triggers for "end of mission" declaration, when some events occurred (target destroyed, or to much time lapsed before completion of mission) - exists
- friendly/enemy AI would need to be skilled enough to fly a successful mission itself, eg high altitude bomb a specific target while in formation (and be able to successfully destroy the target), have AI fly enemy intercept missions, have AI fly passive protective patrols of its own territory which responds to enemy intrusions etc.... - does not exist
- smooth unbroken gameplay transition to next mission, where previous frontlines and actions by AI have continued to unfold and progress (while we played our specific mission), with player having minimal effect on "outcome of the war" - does not exist (needs to be scripted and manually edited)
- players dont have to exit and restart the game to move on to the next mission - does not exist
- mission briefing info (probably the easiest part) - exists (but non functional in current form, the mission briefings shouldnt interrupt gameplay or AI activity, players should be able to bring up individually new mission info or view them in a briefing hut)
- have players be able to join/part the game at any time while the server continues its "scripted war with a series of unfolding missions" 24/7 - does not exist

with my limited experience in CoD so far (bec of my low fpsec's and gfx problems) i might have overlooked something, but i havnt seen this working yet, and we seem to be a long way off from getting it

to the best of my knowledge oleg and Co did create a dynamic campaign engine with a scripted series of events/missions that unfold in a 24/7 scenario (but with a inbuilt "war outcome" where human players have minimal effect), but it hasnt been included in the game yet. hopefully, like the control of vehicles just added in recently, we will get it soon (but given the current rate of patches that could mean years). afaik there is also no sign of a SDK being released dir the community to work independently on this
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 03-21-2012 at 01:01 AM.
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