Quote:
Originally Posted by Smokeynz
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Thx now is solved the problem, i add this
Quote:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
AiAction Action = GamePlay.gpGetAction(shortName);
if (Action != null)
Action.Do();
GamePlay.gpGetTrigger(shortName).Enable = true;
}
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And now work