cheers Ataros, Yep thats how I understood it
For the moment I decided to run just one Triggered despawn timer from the On created.
Actually I wonder if the despawning routine justs needs a catch for null, timers completing looking for aircraft to despawn that have been destroyed already, or despawned already.
Im sure in the case of aircraft destroyed we see the same nullpoint exception looking for the aircraftat a later time.
Also be nice to purge references of aircraft from the oncreated that dont exist anymore(this happens with despawner, but maybe not by ingame shot down destroyed)
Last edited by Smokeynz; 03-13-2012 at 05:45 PM.
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