Hi,
I have a curly one.
I have a script that works fine on individual triggers. But I want to bundle two triggers together.
1) So the first thing is a group spawn 11_Chief
2) Then it triggers an action "action1 ASpawnGroup 0 11_Chief"
3) Since 11_Chief already exists it spawns IN GAME a 1:11_Chief when you right click on the screen and view vheicles you see this.
4) The issue is when you look below I have named trigger Target1_1 1:Chief but it does not recognise that as the valid name in game to set the trigger off.
Anyone know what naming the 1:11_Chief should be in the below trigger area???
I know i can just hard code a second chief called 12_Chief but that is not what I want. Anyone know what the TRIGGER 1:11_Chief should be in .mis file. I have tried these and they don't seem to work
below do't work.

Target1_1 TGroupDestroyed 1:11_Chief 100
Target1_1 TGroupDestroyed _11_Chief 100
Target1_1 TGroupDestroyed 1_11_Chief 100
Target1_1 TGroupDestroyed 11_1_Chief 100
[Trigger]
Target1 TGroupDestroyed 11_Chief 100
Target1_1 TGroupDestroyed 1:11_Chief 100
[Action]
action1 ASpawnGroup 0 11_Chief
Code:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
if (("Target1".Equals(shortName) && active) && ("Target1_1".Equals(shortName) && active))
{
GamePlay.gpHUDLogCenter("Column destroyed!!!");
GamePlay.gpGetTrigger(shortName).Enable = false;
}