Quote:
Originally Posted by Fatt_Shade
As far as i know Onslaught (might skill tree), and Adrenaline (mind skill tree) are supposed to give random adrenaline to orc units in hero army (if have nay) but it doesnt. I try many times and example : my army made of goblin, paladin, goblin shamans, blood shamans, catapults onslaught 3 lvl and adrenaline 3 lvl , on start of battle no adrenaline for my orc units. If i change places to units in army catapult, blood shaman, goblin, paladin , goblin shaman i get adrenaline on start of battle form onslaught, but adrenalin skill doesnt work, random unit get speed/initiative but no adrenaline for orc`s. That`s problem, passive bonus works, but in battle bonuses don`t work for those 2 skills.
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This is CW only, right? I'll look into what I can do here - seems like it should be fixable...
Quote:
Originally Posted by Fatt_Shade
For medals check adventure mod http://forum.1cpublishing.eu/showthread.php?t=22725 , bladeking777 there added 5th lvl for them, and didnt mess with hexdecimal part of code in medals.txt file just changing text part of file, and in editor added new lvl`s. If you have idea how to make 5 special medals for each hero class go for it. I always thought that only 2/10 different medals between classes isn`t enough to have new experiance playing new game with different class (they are to simmilar). You modding in the Legend with skills made bigger change in warrior/mage/paladin playthrough.
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Thanks for the link - I'll have to look into levels beyond 3, I never thought of going beyond three, but it's reasonable to let people continue as long as I keep it balanced.
With respect to the hexadecimal codes, they are needed if I'm going to do a new medal. Like you said, just changing the text files is all that is needed if the core medal goals stay the same.
I'd sure like to try to make the second row unique to each class so I'll probably work on medals after I finish the SKILLS.TXT files for AP then CW.
Unfortunately, my time right now is severely limited...
Quote:
Originally Posted by Fatt_Shade
As for changign medals i`m way ahead of you ,Modded fire mage and iron warrior long ago, when red sands got out
Code:
{
filter {
belligerent=ally
}
dbonus=physical,0,4,0,-100,0,0
attack_on=
attack_off=
}
}
mods {
rage=limit,5
}
for warrior medal get bonus rage/lvl and physical dmg%
Code:
{
filter {
belligerent=enemy
}
rbonus=poison,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
rbonus=magic,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
pbonus=
dbonus=
rbonus=fire,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
rbonus=astral,-2,0,0,-100,0,0
attack_on=
attack_off=
}
}
mods {
mana=limit,5
}
for mage i added -res% for enemy units for fire/poison/magic/astral type of dmg. Didn`t change paladin medal since i almost never play her, but bonus defense% or lowering enemy undead/demon hp would be nice (or something like that).
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Well, sweet!

I'll look into using that code if it makes sense, although I'm not going to change astral resistance since it is special and certain spells won't work properly if you start fiddling with it since they rely on astal damage to implement their function (Ghost Sword is one of those spells, but I think there are a few others) as well as Spirit abilities (I'll have to double check the Pet Dragon's damage here and there)...
Quote:
Originally Posted by Fatt_Shade
Do you plan to move you`re -lds% requirements to certain groups like quick draw for archers, or simply leave +att/initiative bonus
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We'll see how it goes, it certainly is an option and I'll probably implement it unless there is too much leadership reduction stuff elsewhere...
Quote:
Originally Posted by Fatt_Shade
And fighting type units to warrior special class skill counter strike
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I'll have to see what is going on with that skill, but certainly if there are units missing from the list that should be there, then I'll definitely add them.
Quote:
Originally Posted by Fatt_Shade
Or archmage -lds% for all magical units ?
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For this I was thinking of adding an "ArchMage" like medal for the Mage class, or if it makes sense to put it in a skill then put it there - we'll see...
Quote:
Originally Posted by Fatt_Shade
I suggest dark commander to bonus to undead/demon/evil type units , orc and lizardman
get bonus from diplomacy ( hero is versatile diplomat, and neutral type troops fight better in her army, or something like that ...).
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That is my thought as well, I might try to add in some bonuses for the "Good" units in the Paladin tree kind of like what I did for TL that mirror Dark Commander / The Power of Darkness.
Quote:
Originally Posted by Fatt_Shade
Try to keep mind tree balanced to give same bonus to mana as for rage.
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Yah - that's pretty much what I did with TL in the Paladin tree so I'll do the same here as you suggest...
Quote:
Originally Posted by Fatt_Shade
Old inquisition now resurrection to give bonuses to all heal/revive type of unit : priest, inquisitor, paladin, demonolog, rune mage, shaman(if you plan to keep their dancing axes resurrecting ally orc talent).
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That's a great idea!
Quote:
Originally Posted by Fatt_Shade
Power of spirit leave it to +1/2/3 att/def +6 on lvl 3 would be to much.
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Yah - I think you're right, it's just a thought and I'll re-evaluate after I make the skill changes when I look at total bonuses...
Quote:
Originally Posted by Fatt_Shade
If you have time check fast http://forum.1cpublishing.eu/showthread.php?t=28724 , Csimby added 4/5 lvl for skills. I wanted to make it so warrior have 5th lvl might skill tree, paladin 5th lvl in mind, and mage 5th lvl in magic but couldn`t figure out how to block other classes form having more then 3 skill lvl in other tree.
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Those are certainly interesting ideas, although I doubt if I'd extend the skills beyond level 3. I really do like your idea, though, of giving a specific class access to another skill level - would really help dilineate the classes even better!
If there was a way to implement it, I'd seriously consider it, but I don't know how to do it right now, but maybe I'll find a way as I go through adding in the changes and learn new things...
Quote:
Originally Posted by Fatt_Shade
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That's an interesting idea - something to think about, and I know exactly how bladeking777 implemented it. It might make better sense to implement it as increased damage / increased resistance or there may be a way through the bonus system. I'll look into this further down the road...
Okay, those are some great comments - keep 'em coming!
/C\/C\