Thread: chat messages
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Old 03-10-2012, 12:22 PM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
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Chat when aircraft takes off
Code:
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft)
    {
     sendChatMessageTo(aircraft.Army(), "The aircraft took off", null);
    }

    private void sendChatMessageTo(int army, string msg, object[] parms)
    {   // send a chat message to all players in specified army (1=red; 2=blue)
        List<Player> Players = new List<Player>();
        // on Dedi the server:
        if (GamePlay.gpPlayer() != null)
        {
            if (GamePlay.gpPlayer().Army() == army || army == -1)
                Players.Add(GamePlay.gpPlayer());
        } //rest of the crowd
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1)
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }
Chat every 15 minutes
Code:
public class Mission : AMission
{
Stopwatch missionTimer = new Stopwatch();

public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        missionTimer.Start();
    }

public override void OnTickGame()
    {
        base.OnTickGame();

        if (missionTimer.Elapsed.Minutes >= 15)
        {
            missionTimer.Restart();
            sendChatMessageTo(-1, "Chat every 15 min", null);  // chat to all players
        }
     }

}
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Last edited by salmo; 03-10-2012 at 12:30 PM.
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