Quote:
Originally Posted by Insuber
I've noticed it too. From our narrow perspective we see only the technical side, but in a project the challenges are also financial, not to mention the hundreds of soft issues of a 30 persons team. Ilya here confirms again that the future of this project is not in danger. Let's look at all of the good news: new gfx engine very close to beta, correction of AI, FM and DM in a near future, new theater with new planes and objects in the medium term, ground combat mode integrated with the air combat in the long term. Not a bad pipeline for the neglected CFS gender. And as we saw already they are not schedule driven, which is good for quality. Optimism is the key word, my friends. And encouragement to the devs, to keep the motivation high.
Cheers,
Ins
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Heyyyy.....Sure I agree and would like to encourage the Devs..... I enjoy flying CLOD for the 25-30 mins it runs before CTD... I like the product...and just like the rest I just want it to work.
We just need to be calibrated on the devs concept of time and how they measure it.
So ......... Very Close = Months, Near Future = at least a year, Medium Term = Year plus, Long Term = many of us will be pushing up daisies
Anticipating the next "Friday" Update