Quote:
Originally Posted by addman
If this is the case then MG are in deep water, they won't stand a chance but yet again I'm saying they are not really competing for the same players. These new free-to-play online flight"sims" are built from the ground up for fast instant battle gratification which I for one can appreciate when I don't have a lot of time and want some quick fun. They have easy to understand and intuitive interfaces that anyone will get instantly. CloD is the total opposite, it's more slower paced "earn it by the swet of your brow" gratification which I also appreciate. Big maps but also smaller. The problem for CloD here if they want to be in competition with these free-to-play alternatives is first and foremost the lack of an easy to understand interface and all tinkering required. Also, luthier have already stated that they won't make any type of coop interface, it's up to the players to make that stuff by ourselves. With that kind of an attitude towards multiplayer MG wil attract very few people who play other online "sims".
Bottom line, some people will grow bored of War of Planes etc. and start to look for a longer lasting more challenging epxeriences and that's where CloD and it's sequels come in to play. Some people will play both (like myself probably) because they are different experiences and will probably compliment each other very well. I just don't see CloD and the others as direct competitors, it's more wargaming.net vs gaijin and MG standing outside watching them slugging it out whilst picking up the scraps. 
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I don't know about COD just picking up the scraps of wargaming. net vs Gaijin, Wings of Prey didn't even make a dent in the IL-2 community and I'm not so sure WarThunder will either unless they make a workable Mission Builder, Larger maps with airfields for both sides, to make more realistic missions. I do agree Gaijin could corner a good share of the airquake crowd, but the rest remains to be seen.
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