I don't think there needs to be symmetry in the radar/observer capabilities in the campaign because the goals of each side are completely different (depending on the stage of the Battle you're looking to model with the campaign).
If the campaign goal of the Luftwaffe is to destroy a ground target, there's no need for them to identify the location of RAF planes. Their job is to bomb targets and to escort those bombers to their targets.
The RAF's job is harder. They have to identify the raids coming in, they have to get to the right altitude in the right place to attack the raids before they drop their bombs. It's hard enough to get stuck in over the target when you know what the target is. It's even harder to vector an intercept to where you can attack with enough time to get the job done before the bombs fall. The CH radar makes the job possible, not easy.
So objectives based campaign. Yep, absolutely. If all the RAF planes get shot down by Luftwaffe 109s, except not before the RAF planes forced the bombers to drop their bombs in the sea and the target wasn't destroyed, I'd call that a RAF victory for the day.
Also, with regard to the crashing and the re-spawning limitation:
I suggest instead of the 'one life and you're out' idea, simply run the mission for a set amount of time (say 3 hours) and let people respawn. Password the server. There are things that we just have to run by the honour system sometimes (like, if you run out of ammo, don't just bail out and respawn to get more - fly home, land and respawn). Squadrons should be responsible for policing their own people.
Until the crashes are resolved and refuel/rearm are in place, I think this will help make a campaign playable. For a lot of people, the previous campaign was basically a great formation take-off and a leisurely flight before the game crashed.
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