Ah perfect, that's awesome.
However, since they download the mission, would that mean if I had a copy of say, mission_1 and they had mission_1 but we both modified the planes in each of our respective copies, that we would end up with an error when trying to run the mission?
In other words, if I download my friend's modified mission script for mission_1 when we activate a coop game, the file will be automatically saved in my directory under the same mission name - mission_1 - and the game would come across conflicting scripts right?
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