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Old 03-03-2012, 04:46 PM
Tvrdi
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Quote:
Originally Posted by ACE-OF-ACES View Post
2) Apparently you are un-aware and or don't remember what RoF was like when it first came out.. RoF like CoD was not a bugless sim when it was released back in 2009.. It took Neoqb years to get RoF into the state it is today.. And during that time Neoqb gout bought out by 777 studios! So, imho it is disingenuous of you to compare CoD which has been out for less than a year to a game that has been out for nearly 3 years. And try to remember that RoF has a near constant cash flow due to charging for add ones!! Where as CoD does not! Currently the only CoD can generate more development money is to produce a sequel/addon or find someone willing to invest in the product. Which explains why CoD is allready working on a sequal

So now that you are up to speed on RoF I hope you can understand why RoF works so well on lower end systems.. i.e. RoF has had more time and more money to optimize the code and RoF is still a DX9 game thus unless they upgrade to the DX11 API you will never see the DX11 features in RoF that we are soon to see in CoD.. Now 1C could have done the same as Neoqb.. It would have been easier to do.. But as we are now seeing.. 1C has had a much bigger vision for this game engine than Neoqb had for RoF
My superhero. Im not in ROF boat. I gave em hard time when deserved. I know its DX9 but it looks very nice dont you think? Yes it had problems with stutters (on some rigs) but they solved that in less than a year (do-you-copy?) ROF still has some very advanced features which CLOD doesnt, like dynamic cloud shadows, realistic sun glare, realistic rain drops, much better DOT system (cant cheat with lower res), posibility to extinguish engine fire in dive and so many things which i cant rem right now.

Quote:
Originally Posted by Ataros View Post
This engine was not developed for resolutions higher than 1920x1080. Let's hope a patch can help or we have to wait till 2013-2015 videocards for extreme (higher than fullHD) res. Nothing comes for free. Resolution neither.Clouds, weather and landscape improvements in BoM will put new hardware to its knees again on extreme resolutions. The devs optimise for mainstream resolution only because further optimisation for extreme resolutions is too costly in terms of resources used and image quality hit.Solution is to use mainstream resolution or buy a new top video card every 6 - 12 months if you are rich. Sims are more demanding than any shooters due to high visibility distances and modelling detail.
Ataros, LOL, 1920x1200 isnt an insane resolution in 21st century...anyways I didnt gain much going from this to 1680x1050....I tried that too, I was a beta tester so I know all the tricks...

Why is so hard for you to admit what devs admit...its a bad, bad code...period

Last edited by Tvrdi; 03-03-2012 at 04:52 PM.
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