View Single Post
  #11  
Old 03-03-2012, 11:17 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by Chivas View Post
The most important part to the update was this sentence.

"We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline."

This suggests that the bean counters are now happy and aren't going to force anymore unfinished work out the door, like they did with the initial release. At least for the moment.

Keep the faith, most of us here understand the process.
I've noticed it too. From our narrow perspective we see only the technical side, but in a project the challenges are also financial, not to mention the hundreds of soft issues of a 30 persons team. Ilya here confirms again that the future of this project is not in danger. Let's look at all of the good news: new gfx engine very close to beta, correction of AI, FM and DM in a near future, new theater with new planes and objects in the medium term, ground combat mode integrated with the air combat in the long term. Not a bad pipeline for the neglected CFS gender. And as we saw already they are not schedule driven, which is good for quality. Optimism is the key word, my friends. And encouragement to the devs, to keep the motivation high.

Cheers,
Ins
Reply With Quote