Have tried some ingame columns and custom columns also. Ive got always a trigger (TGroupDestroyed 50%)
used this mission
Code:
[PARTS]
core.100
bob.100
[MAIN]
MAP Land$Online_Cobra_(8x8)
BattleArea 0 0 81920 81920 10000
TIME 12
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
player BoB_LW_LG2_I.000
[GlobalWind_0]
Power 3.000 0.000 0.000
BottomBound 0.00
TopBound 1500.00
GustPower 5
GustAngle 45
[splines]
[AirGroups]
BoB_LW_LG2_I.01
[BoB_LW_LG2_I.01]
Flight0 1
Class Aircraft.Bf-109E-4
Formation FINGERFOUR
CallSign 26
Fuel 100
Weapons 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_LW_LG2_I.01_Way]
NORMFLY 34708.43 19739.43 500.00 300.00
NORMFLY 35478.40 21053.40 500.00 300.00
[CustomChiefs]
Vehicle.custom_chief68 $core/icons/tank.mma
[Vehicle.custom_chief68]
Car.Guy_Lizard
Car.Ford_V8_E917_open
Car.Ford_V8_E917_open
Car.Ford_V8_E917_open
Car.Morris_CS8_tent
Car.Morris_CS8_tent
[Chiefs]
0_Chief Vehicle.custom_chief68 gb
[0_Chief_Road]
34625.00 21095.09 38.40 0 9 6.11
S 15 1 0.71 10.00 P 34678.90 21114.63
S 15 4 0.10 20.00 P 39425.20 20032.66
39584.00 20128.00 38.40
S 71 0 1.00 20.00 P 39641.00 20213.00
S 71 0 0.62 20.00 P 39937.95 20543.26
S 72 0 0.43 20.00 P 40035.79 20599.33
S 72 0 0.45 40.00 P 40064.12 20630.78
40123.36 20642.46 38.40
[Stationary]
[Buildings]
[BuildingsLinks]
[Trigger]
trigger TGroupDestroyed 0_Chief 50
and this to show the trigger
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
GamePlay.gpLogServer(null, "missionNumber: {0}, shortName: {1}, active: {2}", new object[] { missionNumber, shortName, active });
}
}