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Old 04-06-2008, 03:10 PM
Supah Supah is offline
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Quote:
Originally Posted by ElAurens View Post
Somehow I find it hard to believe (and it's possible I'm quite wrong about this) that anyone who thinks that piloting a flying cattle car for 6 hours in a simulation is "fun" is going to find anything they like in a combat simulator. What are they gonna do for that amount of time in a WW2 bird? No ATC to chat with, no autopilot to take over when nature calls, or the phone rings. Of course there won't be many aircraft with that kind of range anyway in BoB.

I'm just trying to understand this type of virtual flying. I have FSX, and after the "new" wore off, it just sits on my HD now, collecting virtual dust. I don't know what I'm supposed to do with FSX other than fly around doing, well, nothing. But I digress.

I'm not against a more immersive and detailed experience in the cockpit, but there has to be some sort of middle ground, some scalability that will allow all of us to have our cockpit options and still fly on the same servers. I sure don't want to be stuck in "kiddy car" servers just because I don't want to use a "clickpit".

I have DVDs of the training films for most of the USAAF combat types flown in the war, and after watching them I will say that if absolute strict startup, fuel management, etc... proceedures are enforced you won't ever see a P-38 in the virtual sky again.

That thing is an ergonomic nightmare.
Hey way to talk down people from the FSX community. Yeah let's be rude and offensive that's one sure way to draw in new players to this game and make Oleg loads of money. I for one would love to see C-47's etc. and perhaps troop gliders piloted by real players online or on LAN games. Operating a bomber requires a lot more instruments and controls then a single engine fighter and I think a clickpit would be a real boon for the bomberboys (and galls).

It's not like because of a lot of controlls being useable by clicking the cockpit that you will not be able to map them to a key on the keyboard or to a button, axis or slider on your throttle. I use a HOTAS too in FSX and have almost all the buttons mapped, I still use the clickpit for a lot of functions like adjusting the fuelselector, fiddle with radio's and adjusting the navigational instruments. In a real plane (well the ones I can afford to fly anyway ) I need to reach out to adjust the barometric pressure on the altimeter too, that takes about as much time as it does to put the mouse cursor on it. Same goes with transponder, HSI gyro drift etc.

To those saying it is merely a gimmick, I use the clickpits in FSX and Falcon 4 on every mission. I start ever flight or misson cold and dark. Having the overly simplified startup procedures you have now is way more unrealistic then a clickpit will ever be, even a awfully implemented one. This is not a procedural training thing, I can have falcons jet running in seconds, it doesn't take forever and I don't even need a check list anymore (though IRL for safeties sake and the fact that there is no refly button you should use it when at all possible). I urge people to try sims with this feature like FS2004, FSX and Falcon 4 Allied force before they pass judgement on this feature. The numbers of this poll do not lie, a third of users who voted wants it, I think it's rather foolish to ignore such a large part of your customer base. Add to that people coming from other communities like FSX who might be interested in say the Tiger Moth might be a bit turned off by this omision.
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