Quote:
Originally Posted by mazex
I don't understand why X-Plane is so "hyped" - or have I missed to un-tick some default "arcade" setting?
Look at the clip below where I do my regular test of the FM in X-Plane (latest version 10). Some barrel rolls right after take off.
I'm sorry for being a bit evil in my comments 
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The thing with civilian flight sims is that a lot depends on the actual flyable and how it's modelled. They are very modular in nature and not all flyable aircraft use all of the code.
The same holds true for FSX too, i've seen aircraft that make CoD's CEM seem like a stroll in the park and i've seen others where keeping within the engine operating limits is just done for immersion and there's no consequence if you go over them.
This is pretty much the case with Xplane too, the core sim engine can calculate a bunch of stuff, but does it only if the flyable you are using requests that information. For example, i've downloaded the Xplane 10 demo and while their stock aircraft handle in a believable fashion (eg, crosswinds on light GA aircraft will lift your wing and throw you off course, needing aileron into the wind to keep staight, etc), some havn't included cowl flap operation and the CEM is simplified.