Quote:
Originally Posted by Former_Older
...but how can you advocate this old-time clickpit, when better things are available?
http://www.touch-buddy.com/forums/fa...aster-faq.html
Clickpits are not the answer, are they? As a real pilot, you really feel that manipulating and clicking a mouse in a sim is more 'correct' than keystrokes? How? Say I'm looking up in my full virtual cockpit...how can I also click the control to drop my belly tanks or arm my guns? How in the world can I do that? OK, so say it's on my HOTAS. How do I click the radio to chnage channels, with the mouse while I'm looking up? Conversely, I can just reach down and click my touchbuddy screen or keyboard, yes?
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That's a pretty cool bit of software, and perhaps that's a potential solution for some of us (if I had a second monitor and/or touchscreen). As far as your other comments, there is no doubt that some of these things are things that in the real aircraft a pilot could do without looking (though in many circumstances that's considered bad practice), and I'm not attempting to imply that clcikable cockpits is a better solution for that sort of thing. I don't really see it being all that related to that issue to be honest. For a real tactile experience of being in a cockpit we need a cockpit mockup! I still need to take my eyes off the monitor to look for my keyboard, and find the key combo I'm after. For many things I'm fine with that. Even in most clickable cockpit sims I still use the "g" key to lower my gear. If I had a cockpit mockup with a gear lever I'd certainly rather use that. . .but I don't have that sorta setup.
Flying with clickable cockpits simply feels the most realistic in my experience-I'm not saying it's perfect, but many of us chose to make do with a hotas and single monitor and we might not have a full tilt-sim-pit.
I guess I just have a hard time understanding what is so difficult about incorporating clickable cockpits, and no I don't think anyone really is talking about doing this at the expense of keyboard or joystick mappings. . .so those of you that don't want to be able to grab the mags with your mouse, can reach for you keyboard if you want.
I've built plenty of cockpits within MSFS and X-plane and I just assign a function to a particular clickspot on the panel. . .for all subsequent panels it takes a few minutes to do. If they are already planning on animating toggles and levers in cockpit, that seems like the bulk of the challenge is already going to be done.
While I don't expect all gamers to enjoy a realistic start procedure, I think that's what realism settings are for, and if planning a new flight sim, it would be foolish to be so limited from the outset, that those who are capable and interested in procedural sims will have to look elsewhere when this sim has so many other things to offer. I guess I wouldn't care if I didn't love this series so much. . .but to the bulk of pilots I introduce it to, the inability to interact witht the cockpit, and the simplified systems management and procedures always generates a few chuckles. . .I often realize how much I overlook in order to enjoy this game. Why not be better than that. . .at least as an option? I've been an advocate of this sim to many different niches within the gaming world as well as the pilot community, and I'd like to see this sim grow to offer more for the various groups, as I feel that is in the best interest of the sim community here, as well as the sim developers. The Su-26 is one great step in that direction, but it too is met with much resistance by those who just want to press I and blow stuff up.