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Old 04-05-2008, 08:03 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Feathered_IV View Post
Former Older, your lack of vision is deeply dissapointing.

Oleg will never prosper banging out the same two mission types over and over again. I doesn't matter where you place your waypoints or what planeset you choose. I just isn't enough. Oleg knows this now. The whole experience of developing the Il-2/FB and the clamour for new content has proven that his next sim will have to be massively expandable or he will die.

You think developing Il-2 Sturmovik was so amazingly lucrative for him, he's going to use the same strategy again???

If he is going to make a decent living out of this (SoW) he needs to give the game far more substance than his present sim has. Detailed graphics and modelling, however brilliant, will not put his son through university. He needs to declare war on Microsoft and try and steal the flying-club crowds that make up the majority of FSX's fan base. Not the 747 vs ATC flyers, but rather the short-hop enthusiasts who want to take a Tiger Moth from Croydon to Dover, or some other vintage aircraft through a thunderhead. He needs to build in the perameters to satisfy both the dogfight and the vintage enthusiast crowd.

Don't kid yourself thinking that Oleg will ever retire comfortably on the few pissing dollars that you and I will send his way. Remember the flight sim convention that Mystic Puma filmed awhile back? Rows and rows of companies representing their wares for additions to Microsoft's FS series. Thousands of enthusiasts standing three deep at those booths, while Oleg and Luthier sat on plastic chairs in the corner with an early beta of SoW and just a handful of il-2 fans stopping by.

He needs to expand his fan base massively to survive. He knows this. Are you suggesting that he will provide such a complete combat experience, that new players will flood in? From where? From Counterstrike and Quake servers?
No. If he is going to win over anyone in large numbers, it has to come from the already massive FS community and industry. These people are already predisposed to the notion of flight sims. Oleg just needs to capture the vintage aircraft market by doing it better than MS can. Let them have their passenger jets and flights into Los Angeles, but Oleg needs to take a big bite out of the rest. Five years from now, we need to see every third-party commercial release both FSX and SoW compatible. We need thousands of enthusiasts at flight sim conventions standing three-deep at booths selling wares for SoW.

The Storm of War doesn't need to be over the Channel. It needs to be an all-out assault on Microsoft. Some people are quite content to take off, hit 8x time skip and pick their nose all the way to the target. But that won't make Oleg rich. It will hardly shift 35000 copies before SoW goes into the bargain bin.


Ignoring most of your raving (or was it a rant?_LOL)...I gotta say that I never thought of IL2's "saving grace" being in the form of FSX...although Oleg has said many times that "BoB SoW" will be "much more open" to 3rd party add-ons and that we will be given "tools to do some modding with" after the "BoB" release...

I don't think that this whole idea of yours is an either or scenario. The "flight sim" and "flight combat" scene is a pretty small world and I think that their is a pretty good chance that anyone who would be interested in these games would just buy both of them, but I do think that their is a slightly better chance of expanding the customer base from the combat side of the argument more then from the flight-sim side...

I DON'T see "BoB SoW" becoming a FPS (please no, ever) however I could see the potential for expanding the "BoB SoW" battlefield to include a strategic element. My thought is that on-line games could have (real) humans commanding the movement and actions of tank columns, artillery battery's, ships, (with the option of being able to target the enemy from a flak gun or a tank turret) and maybe even supply. Perhaps targeting the enemy could be a team effort with downed pilots taking over from the AI (and communicating on team speak)... I don't see the "BoB SoW" game becoming a Strategic computer game (or like "WW2 on-line") but I do think that on-line missions, co-op's and campaigns would be a lot more challenging if the ground defenses or tank column's had a human brain behind them... Just imagine bombing campaigns or search and destroy ground pounding party's where the enemy has a real brain (cunning and foibles included)

Last edited by proton45; 04-05-2008 at 10:35 PM.
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