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Old 02-26-2012, 06:19 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by JG14_Jagr View Post
The problem I see is that every piece of ground hardware that is human control is going to reduce the number of aircraft that can be on a server due to bandwidth consideration.
I disagree with this. Have you ever tested your total bandwidth usage on a populated server in IL2COD? (up/down combined) I have tested mine with 70 players and combined bandwidth was only around 370kbps. Sounds a whole like old IL2 to me where people could play from a server on a different continent with dial up and have a good time. With most other online games I would agree with you, but this one doesn't use hardly anything client side. To give you an idea, when I was deployed in the middle east I flew IL2COD online on net far worse than dial up, and was surprised at how good it was. It was a lesson in frustration just to load google to give you an idea.

On the server side, it has streamed around 15mbps upload speed with almost 100 players on. But we have an all fiber connection, with speeds both in upload and download of 10 gigabytes per second. Honestly, I think you'll be surprised how well something like this will work online once all the quirks are worked out. I don't see client bandwidth to be a problem at all, just based on what tests I've done up to this point. And well, server side, good luck using 1% of the bandwidth available.
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