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Old 02-24-2012, 10:27 PM
planespotter planespotter is offline
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Join Date: Sep 2007
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Why not do as CFS3 campaign style, which was terrible in CFS3 but which maybe could work with ground forces modelling in COD? You would have a moving front line with 'strong points'. The game would auto generate ground forces on both sides and a strategic AI would move them toward strongpoints, based on distance from their own strongpoints, reinforcements, resupply lines etc, it is not too complicated code.

So the player would have a choice of missions how they would play, to support the ground forces take specific strong points, maybe you bomb the defences, maybe you bomb the enemy tanks.

And if youre tanks are being attacked, you do the Ctrl F1 into the commander tank and dig in or evade the air attack. Or you can jump into your aircraft near, and defend your ground forces that way.

If you are success, the front line moves, if you are fail, the front line retreats.

I'm not such interest in FPS style tank against tank battles that is for World of Tanks, but for tanks to work in a simulator like this, it would needs to be of strategic purpose.
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