Quote:
Originally Posted by Supah
I would love this feature, without it we will still be stuck with the single key to start engines, fuel management will become a chore and we will never see realistic modelling of essential aircraft systems.
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wha?!
No, no it would not be a single key press to start the engines. It would be a single key press to use each
system or flip each
switch. You need to stop thinking in the box here. Your logic says:
'in il2 a single keypress was used, so that means a non-clickable cockpit always uses a single key press'
This is just not so
And how does a clickable cockpit ensure "accuracy for essential systems", while a keypress interface destroys that accuracy?
Personally? I see many of the 'click cockpit' proponents as Puritans who can't conceive of any other way to do it. I have a flippin HOTAS, and touchbuddy exists. I also have a seperate USB numpad that I map plane functions to. In my opinion, forcing a click cockpit severely limits a combat flight sim becasue now precise mouse control is the end-all and be-all of ACM
If you guys like it, great for you. I would never suggest having the clickpit as anything other than an option