I would love this feature, without it we will still be stuck with the single key to start engines, fuel management will become a chore and we will never see realistic modelling of essential aircraft systems. You wouldnt use it for functions you use in combat ofcourse, you assign those functions to a button on your keyboard or better yet to a button on your joystick. But if we are to have even semi realistic procedures to say start an engine then it is much easier to click the relative handle then to remember a awkward key combination. Having a clickable pit allows much greater depth of simulation, without it you are almost stuck with a game instead of a simulation.
I recently bought Falcon 4 : Allied Force, I quite enjoy a more complicated system suite in a simulation. I start every mission on the ramp and to the complete start up procedure in the falcon. It's not THAT hard and quite fun to do. We want to simulate what it is like to be a combat pilot right? Well this is part of it, waiting for your INS to spin up etc. It's been done very well in falcon4, the MSFS series (no combat there but try flying a ILS approach in a 747 ... lots of high workload moments, you map keys you need then to your stick). Basically this is a choice between simulation (Click pit) and game (Dumbed down procedures because of lack of keys) Besides, the systems on a ww2 fighter were relatively simple compared to a F-16A MLU. Also its not like you are forced to use it, you can always press I to start your engine. As you can see a quarter of users wants it so it's worth the effort programming it. I probably wont be flying the spitfire, you arent hearing me saying they shouldn't waste their time making it flyable? I understand a lot of people will be wanting to fly it.
Last edited by Supah; 04-04-2008 at 07:57 PM.
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