Quote:
Originally Posted by Antoninus
You can still map the most important functions to your keyboard even if the cockpits are clickable. My point is that there a douzend other commands you never need during combat. How many times have you folded your wings or lowered the arresting hook while in a dogfight?
That's same as starting the engine with a single keystroke as it is done now. It may be convenient but not realistic and certainly pointless to simulate complex procedures just to bypass them with shortcuts. A simulator should try to recreate the pilot's workload as closely as possible. If you have more things do to and think about you can make more, maybe decisive, mistakes.
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IL2 is a WW2 combat flight simulator that covers a time when flying and fighting was less complicated, less restrictive.
You like all the button tweaking and complications yo need to stick with the MSFT and X-Plane type flight Simulators... They've got all the whistles and bells for doing all the stuff you want to do. They also have all the clickable cockpit stuff.
I like WW2 flight simulators. I like the speed, firepower and combat effectiveness of WW2 aircraft. I enjoy the lack of complications of post Korean war stuff.
Heck, I don't even care for the C.E.M. in IL2. I'd just soon Oleg created a most excellent C.E.M. switch, which wouldn't be that hard to do. I care less about messing with all the C.E.M stuff.
It's all about enjoyment, relaxation, it's a game.
If I want to go through all the complications of flying navs, flight plans, etc. I'll drive out to the airport and rent a plane.