Quote:
Originally Posted by 6S.Manu
Thank to our mate Carguy I'm asking myself how much the community is divided about the priorities in a combat flight sim.
@Carguy: I've never imposed my thought to anyone... you can choose to ignore me or discuss the matter as people do in every message board. At least I've not imposed it like many here who claim CloD the best sim ever done forcing the disagreeing people to run away. Usually they don't ever take time to discuss in a constructive way, since when you criticize their toy it's like molesting their children...
Anyway these are my priority lists about a combat flight sim:
High priorities
- Flight model (it's a flight sim... every plane should fly almost like the real one)
- Virtual pilot simulation (fatigue management, visibility skill, G-forces, damage model)
- Damage models
- Weapon's historycal performance and calibration.
- Communications (between pilots and with ground control... think about calling the mechanic because of an issue during the engine startup, talking directly to the command for info, having the command that alert you of a plane seen by some civil observers on the coast)
- Sound engine
- Demanding management of the plane (not only engine management, but also belts, oxigen, gunsight's bulbs ect...)
- Atmospheric simulation (sun, clouds, haze.. maybe not visually perfect, but they must be there and must be VERY important for the pilot)
Low priorities
- Object 3D models
- 3D world graphics
- Visual effects
- Airbase life
- AI
Needless things
- Clickable cockpit
- Manual ammo belt management
- Interactive flak
- Dynamic weather
- Extreme weather like rain or storm
- City life (it's a war... why should bombed families turn on the light? Here in Italy if you turned on the light you were to be strafed)... no, cows are useless...
- Women between the pilot's arms
As you see graphics are low between my priorities... and both WoP and CloD are not passable to me: the former is limited in many aspect, the latter "could be" more complete but at the end is a pile of unfinished code.
By the way one of the most beautiful civil sims I've ever bought is Condor... Visually is ugly (old) but the feeling is great!
I hope it's clear now...
What about your priorities?
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i want too, a very nice dynamic mission generator. (i am tired to use the full mission generator),
i want that the QMG surprise me in a nice mission, with low and very dispersed aircraft, not 3 squadrons of 4 aircraft each one.
is for that i like small battles in big complex zones, like Crimea, Odessa, Finland, Africa, and another places of the east front.
i don't like so much common zones, and big raids.
example: fly a rumanian 109E/B in Odessa, with a coupe of he112 and attack biplanes , and be attacked by ppolikartovs, but the entire map need to have small groups of planes at the same time, but i dont need to know about the other operations from my airforce and either the enemy airforfce.;. that is i like.