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Old 02-22-2012, 07:32 PM
Red Dragon-DK Red Dragon-DK is offline
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Join Date: Oct 2007
Location: Denmark
Posts: 213
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High priorities
- Flight model (it's a flight sim... every plane should fly almost like the real one)
- Virtual pilot simulation (fatigue management, visibility skill, G-forces, damage model)
- Damage models
- Weapon's historycal performance and calibration.
- Communications (between pilots and with ground control... think about calling the mechanic because of an issue during the engine startup, talking directly to the command for info, having the command that alert you of a plane seen by some civil observers on the coast)
- Sound engine
- Demanding management of the plane (not only engine management, but also belts, oxigen, gunsight's bulbs ect...)
- Atmospheric simulation (sun, clouds, haze.. maybe not visually perfect, but they must be there and must be VERY important for the pilot)
- Object 3D models
- 3D world graphics
- Visual effects
- Airbase life-service personel on ground refuel/rearm/small repair.
- AI
- Clickable cockpit
- Manual ammo belt management
- Interactive flak
- Dynamic weather
- Extreme weather like rain or storm
- City life (it's a war... why should bombed families turn on the light? Here in Italy if you turned on the light you were to be strafed)... no, cows are useless...
- and more I havent thought about yet



I dont mind at all for all the expantions as long nothing goes arcade. It bring more life to the sim, more people more money and expantions and addons.
Yes its a flightsim but think out of your usual box for a sek. I play Arma 1 & 2. Its the soldier its about and it very detailed, what you can do. But you are able to do so mutch, becarse you are able to drive, and fly as well. But not as in a car sim or in a flightsim. But it make the game very much alive and thats what its about. More people cut start on the ground do stuff and then when get interested in flying and start doing that. But nothing like Battlefield 1, 2 or 3 please.
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